
While I understand why this may not be a target now I don't think its right to say it should never be, Even if you wanted these things to still be implementable in campaign you could still do that! For instance looking in the real world we still have 116 octane 16000 rpm beasts made by companies and used in there race cars! Even if its impractical to use these in a regular car you could use them in "experimentals" or "races" to add new ways to compete against competitors in amore real world way or for instance to gain reputation and prestige. when-digital-evolution-global-warming-and-automation-converge-057813036X.
And while this is somewhat fair I don't see why at some point these couldn't be added far down the line, since I picked up the game 5 years ago I've seen the community explode and its clear it will keep growing especially when a 1.0 is released. In that context neither a rev limit above 12k RPM, nor fuels that don’t see widespread use make sense to include in the game. thread/2391482/whats-most-prestigious-board-game-award. These and several other things are commonly mentioned as never going to be in the game because its either too expensive to implement meant to simulate "real world" car design. Automation The Car Company Tycoon Game was created in order to offer you a bit of perspective on how difficult it can be to undertake a task like car manufacturing. Automation is a game focused on running a car company that builds factory production road cars, and maybe a few touring car style race cars. /thread/2392238/what-are-blue-and-white-driver-cars monthly 0.5.
